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Hi, I'am

Juan José Vergara

Software Engineer

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Juan José Vergara

Gameplay programmer

  • LinkedIn
Sobre mí

About me

From a young age, I have been fascinated by analysis and construction, which ultimately led me to pursue a career in gameplay programming. I have contributed to various game development projects, focusing on designing and implementing efficient, scalable, and user-friendly gameplay mechanics.

Formación y experiencia

Education

Experience

XR-Labs // Software Engineer

2022

Civil engineer in computers and telecommunications

Universidad Diego Portales

Feb 2024 - Today

  • In charge of implementing, designing and programming a wide variety of gameplay features using Blueprints, Event Dispatchers and Behavoir Tree for CLICK HERE TO DOWNLOAD.

  • Design the architecture of the game using design patterns such as Singletton, State machines and observer.

  • Implemented npc behaviors using Behavior trees and blackboards. 

  • Migrate bot gameplay and level features from Unreal Engine to Unity.

  • Created playable interactions with animations linked to player input; a dynamic list of species system for the species of the game.

  • Support for localization in english CLICK HERE TO DOWNLOAD.

  • Showcase the game on Sanfic.

I-create //Software Engineer

Oct 2023–Jul 2024

  • Game programmer in charge of deliverying an Unreal engine powered game for training the employees of starbucks.

  • Developed, designed and implemented key gameplay features for the gameplay experiences such as player interactions, npc behavior and dynamic UI.

  • Implemented and designed the integration of a Unreal Engine Game for the web using cloud technologies capable of supporting 3000 people at the same time in a single player experience.

Mad viking games //Software Engineer

 Oct 2022 – Jan 2024

  • Design and implement a cloud architecture that so it can withstand more than 2000 people at the same time
    connected using AWS EC2 and it’s features.

  • Implement key gameplay features for the pre-production phase for testing using the automated tools in Unreal
    Engine.

Premios e intereses

Certificates

Unreal engine Intermediate Blueprints

CRTIC

Hobbies

Baking bread

Judo

Trekking

Reading books

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